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PS5CEMU-HAR (PPSA99360) #4853
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Update 2026-10-13, Windows 11 (RTX 3080, WinLibs GCC 15.2), Stack (fork So it holds 60 fps in its launcher for the full 60 s with no throw. (An earlier run picked Open pull requests it needs, unchanged: #4514, #4467, #4469, #4690, #4525. The |
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Update 2026-10-13: #4690 ( |
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Title
PS5CEMU-HAR (PPSA99360)
Content version tested
03.005.000 (PS5CEMU-HAR 3.5.0)
AnyPS5 commit
main90c6839, relinked with--trap-sdk-syscall-stubs(#3804). The later runs stacked the open PRs below onmain2a5eca1: through #4469 on both systems; the/dataandpollruns were on Linux only.System tested
Furthest point
Stops before the first frame
What is shown
On
mainit doesn't load:undefined symbol: 5KWrg7-ZqvE (pthread_setaffinity_np)on Linux.With the open import PRs below it loads and starts (
PS5CEMU-HAR 3.5.0 starting (Cemu at 32e6628, Azahar at 4aef900),HEN: ok (already root); JIT available), then refuses to start its launcher:With an empty
datafolder in the run directory it logs/data reachableand goes on topoll: descriptor 8 is not a socket.Current blocker
Update 2026-10-14: none in AnyPS5. Its last open pull requests, #4514 (
pthread_setaffinity_np), #4467 (swscanf) and #4469 (sys_siglist/sys_nsig), are merged. On plainmain9b6555b (Windows 11, RTX 3080,--trap-sdk-syscall-stubs) its launcher renders at 59.93 fps with Home / Library / Settings and the Wii U / 3DS switcher. It then waits for the user's Wii U games in/data/ps5cemu/games. On Linux headless it gets to theDisplayWindowthrow.How it was run
The catalog
eboot.binunwrapped and relinked with--trap-sdk-syscall-stubs(--windowson Windows), 30 to 60 s per run. The stack with the import PRs istest/verify-cemu3on babyhuey/AnyPS5.All reactions