VBjin-OVR - A Virtual Boy Emulator for the Oculus Rift
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Icons
agg
directx
docs
lua
luaScripts
mednafen
oculus
utils
zlib
CWindow.cpp
CWindow.h
GPU_osd.cpp
GPU_osd.h
ParseCmdLine.cpp
ParseCmdLine.h
Readme.md
agg2d.h
agg2d.inl
aggdraw.cpp Initial commit, based on r103 of https://code.google.com/p/vbjin Apr 6, 2013
aggdraw.h
aviout.cpp
aviout.h
d3d.cpp
d3d.h
dd.cpp
dd.h
dxsound.cpp Initial commit, based on r103 of https://code.google.com/p/vbjin Apr 6, 2013
dxsound.h
hotkey.cpp
hotkey.h
inttypes.h
lua-engine.cpp
lua-engine.h
luaconsole.cpp
main.cpp
main.h
memView.cpp
memView.h
movie.cpp
movie.h
pcejin.h
pcejin.rc
prefix.h
ramsearch.cpp
ramsearch.h
ramwatch.cpp
ramwatch.h
recentroms.cpp
recentroms.h
replay.cpp
replay.h
resource.h
targetver.h
throttle.cpp
types.h
unixstuff.h
vc10_vbjin.sln
vc10_vbjin.vcxproj
waveout.cpp
waveout.h

Readme.md

VBjin-OVR - A Virtual Boy Emulator for the Oculus Rift

VBjin-OVR is a Virtual Boy Emulator for Windows with support for the Oculus Rift VR display device. It's licensed under the terms of the GNU GPL v2, as is its predecessor, vbjin.

Latest Version

3.0 (Oculus PC SDK 1.3.0, compatible with the CV1)

Getting Started

  1. Download the latest release
  2. Make sure you have 'Unknown Sources' enabled in your Oculus Rift settings. To do this, check out the Oculus support page on the subject
  3. Run VBjin-OVR.exe
  4. Gamepad controls can be configured under Config -> Input Config
  5. Go to File->Open Rom, and choose a ROM
  6. Put on your CV1

Configuration

  1. The color can be changed from the traditional red to greyscale under View -> Coloring.
  2. The viewing mode defaults to 'Head Locked' but can be set to 'Immersive' under View -> Oculus Rift Mode

Oculus Rift Mode: Head Locked

In this mode, the screen is fixed in view and head tracking is ignored.

Oculus Rift Mode: Immersive

In this mode, the screen is placed in the world and head tracking is used to allow you to look around. This mode should be considered experimental and suffers from artifacts inherent to the Virtual Boy's implementation. For example, rolling your head side to side will break the illusion because the Virtual Boy only separates the left and right eyes horizontally.