Modified Gaussian Rasterization as used in Scaffold-GS.
Implements depth and normal rasterization as described in RaDe-GS.
@misc{zhang2024radegsrasterizingdepthgaussian,
title={RaDe-GS: Rasterizing Depth in Gaussian Splatting},
author={Baowen Zhang and Chuan Fang and Rakesh Shrestha and Yixun Liang and Xiaoxiao Long and Ping Tan},
year={2024},
eprint={2406.01467},
archivePrefix={arXiv},
primaryClass={cs.GR},
url={https://arxiv.org/abs/2406.01467},
}
@inproceedings{scaffoldgs,
title={Scaffold-gs: Structured 3d gaussians for view-adaptive rendering},
author={Lu, Tao and Yu, Mulin and Xu, Linning and Xiangli, Yuanbo and Wang, Limin and Lin, Dahua and Dai, Bo},
booktitle={Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition},
pages={20654--20664},
year={2024}
}
@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}