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ConnectFour

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Try the WebGL demo here.

Architecture

MainArchitecture

  • World: Main scene script to coordinate the work of the systems. Can be initialized by code to allow testing.
  • System: Used to split the World logic. They can be tested in an isolated context.
  • Object: Defines a GameObject's main class as we can't extend GameObject.
  • Interfaces: are used to have a clear difference between what should only be managed by the World/System from what can be accessed from any place.

Third-Party

Link: https://github.com/greggman/better-unity-webgl-template

Reason: Allow the game to fully expand to the available screen-space.

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