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v0.8.2

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@nickpettit nickpettit released this 15 Jul 21:24
· 16 commits to main since this release

[0.8.2] - 2025-07-15

  • It's now possible to call Load() without loading actual data. When the bool ignoreSaveData is true, save files will be ignored and RestoreState() will be passed a null value. This can be useful when working in the Unity Editor or if you want RestoreState() to use default values.