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"Accept none" button on granaries and warehouses. Hit the "x" button to set all resources (also future resources) to "Not accepting"
New configuration screen to enable/disable options. Access it using the "Options" button on the main menu. An explanation of the new options can be found on the Wiki.
New setting: monthly autosave - automatically saves the game to autosave.sav every game month. Enable it in the Options menu
Editor: requests for denarii are now possible. These also work in Caesar 3
Full city screenshots: press Ctrl+F12 to save the whole city as one (big!) bmp file in your Caesar 3 folder
User interface improvements:
New config option: playing intro videos on game start
New config option: show game speed, employment information and ratings in the control panel (sidebar) in the city, when the height of the window allows
New config option: smooth scrolling in the city view: scroll by pixel instead of by map tile
New config option: quickly build temples to each of the gods. Select "all" in the build menu, the temples will then be built in the following order: Ceres, Neptune, Mercury, Mars, Venus.
New config option: visual feedback when deleting buildings. In the previous release this was on by default, it's now a setting which defaults to off (Caesar 3 behaviour)
Visual feedback on delete is now also available when using overlays
Editor: user is now warned about unsaved changes when the map has been edited
Invalid .sav files will no longer be loaded
Messages with video show the text in small font if it does not fit the window
Trade routes show whether it's a land or sea route on the open trade button
Julius version number is now shown on the main menu
Right click can now be used to close messages
New career dialog now has a back button
Go to problem button has been added to video messages for invasions and disasters
Some tweaks to make texts fit in different languages
Game year (123 BC/AD 123) is now shown using the correct order according to the used language
Screen will no longer go black when showing a dialog and then resizing the game window
Gameplay enhancements:
New config option: fix immigration bug on very hard
New config option: fix 100-year-old ghosts when building eternal cities
Roads will now lead into granaries to indicate where the granary entrance is
Buttons to the relevant advisor have been added for some more messages
Prefects now also give feedback about the city's conditions in the right-click information
Trade caravans now say something when right-clicking them. Previously only the first animal talked
When you are fired, the Emperor will voice his dissatisfaction with you out loud
Performance improvements:
Videos skip frames when decoding the video takes longer than frame duration on slower devices
Game startup is now faster because audio files are now only loaded on demand, not at startup
Bugfixes:
Fixed: freeze/infinite loop caused by migrating seagulls
Fixed: gatehouses no longer add roads next to the gatehouse when rotating the map
Fixed: crash in the editor when using a c3_map_mm.eng which does not contain editor help entries
Fixed: text scrolling twice as fast in the manual texts when using the mouse wheel
Fixed: several visual issues when deleting buildings
Fixed: music no longer resets when canceling the sound options dialog
Fixed: accented characters in tooltips will no longer be at the wrong height
Fixed: trade cities not showing with a red flag on some empire maps
Fixed: houses with partial fountain access not showing blue on the water overlay
Fixed: rating targets were shown on the ratings advisor for open play scenarios
Fixed: go to problem button in the sidebar did not work when an invasion has only just started
Fixed: months remaining banner still showing for time limit / survival time missions after winning the scenario
Fixed: being able to set a resource to both stockpiling and exporting at the same time
Fixed: editor: tool selection no longer immediately paints on the map
Fixed: editor: flags not showing in some cases
Fixed: editor: request favor not saving
Fixed: editor: showing the fired/victory screen when editing win criteria
Fixed: editor: native huts disappeared when building roads