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Julius 1.3.0

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@bvschaik bvschaik released this 14 Feb 17:09
· 884 commits to master since this release

New features:

  • "Accept none" button on granaries and warehouses. Hit the "x" button to set all resources (also future resources) to "Not accepting"
  • New configuration screen to enable/disable options. Access it using the "Options" button on the main menu. An explanation of the new options can be found on the Wiki.
  • New setting: monthly autosave - automatically saves the game to autosave.sav every game month. Enable it in the Options menu
  • Editor: requests for denarii are now possible. These also work in Caesar 3
  • Full city screenshots: press Ctrl+F12 to save the whole city as one (big!) bmp file in your Caesar 3 folder

User interface improvements:

  • New config option: playing intro videos on game start
  • New config option: show game speed, employment information and ratings in the control panel (sidebar) in the city, when the height of the window allows
  • New config option: smooth scrolling in the city view: scroll by pixel instead of by map tile
  • New config option: quickly build temples to each of the gods. Select "all" in the build menu, the temples will then be built in the following order: Ceres, Neptune, Mercury, Mars, Venus.
  • New config option: visual feedback when deleting buildings. In the previous release this was on by default, it's now a setting which defaults to off (Caesar 3 behaviour)
  • Visual feedback on delete is now also available when using overlays
  • Editor: user is now warned about unsaved changes when the map has been edited
  • Invalid .sav files will no longer be loaded
  • Messages with video show the text in small font if it does not fit the window
  • Trade routes show whether it's a land or sea route on the open trade button
  • Julius version number is now shown on the main menu
  • Right click can now be used to close messages
  • New career dialog now has a back button
  • Go to problem button has been added to video messages for invasions and disasters
  • Some tweaks to make texts fit in different languages
  • Game year (123 BC/AD 123) is now shown using the correct order according to the used language
  • Screen will no longer go black when showing a dialog and then resizing the game window

Gameplay enhancements:

  • New config option: fix immigration bug on very hard
  • New config option: fix 100-year-old ghosts when building eternal cities
  • Roads will now lead into granaries to indicate where the granary entrance is
  • Buttons to the relevant advisor have been added for some more messages
  • Prefects now also give feedback about the city's conditions in the right-click information
  • Trade caravans now say something when right-clicking them. Previously only the first animal talked
  • When you are fired, the Emperor will voice his dissatisfaction with you out loud

Performance improvements:

  • Videos skip frames when decoding the video takes longer than frame duration on slower devices
  • Game startup is now faster because audio files are now only loaded on demand, not at startup

Bugfixes:

  • Fixed: freeze/infinite loop caused by migrating seagulls
  • Fixed: gatehouses no longer add roads next to the gatehouse when rotating the map
  • Fixed: crash in the editor when using a c3_map_mm.eng which does not contain editor help entries
  • Fixed: text scrolling twice as fast in the manual texts when using the mouse wheel
  • Fixed: several visual issues when deleting buildings
  • Fixed: music no longer resets when canceling the sound options dialog
  • Fixed: accented characters in tooltips will no longer be at the wrong height
  • Fixed: trade cities not showing with a red flag on some empire maps
  • Fixed: houses with partial fountain access not showing blue on the water overlay
  • Fixed: rating targets were shown on the ratings advisor for open play scenarios
  • Fixed: go to problem button in the sidebar did not work when an invasion has only just started
  • Fixed: months remaining banner still showing for time limit / survival time missions after winning the scenario
  • Fixed: being able to set a resource to both stockpiling and exporting at the same time
  • Fixed: editor: tool selection no longer immediately paints on the map
  • Fixed: editor: flags not showing in some cases
  • Fixed: editor: request favor not saving
  • Fixed: editor: showing the fired/victory screen when editing win criteria
  • Fixed: editor: native huts disappeared when building roads