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Releases: bzsqrl/GLim

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GLim 0.9.0 beta 3

GLim 0.9.0 beta 3 Pre-release
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@bzsqrl bzsqrl released this 29 Oct 21:12

The first public beta of GLim: play GLSL shaders live and turn them into FFGL plugins for Resolume and ISF files for MadMapper.

Downloads

Windows GLim-0.9.0-beta.3-windows.zip: 64-bit Windows 10 or 11
macOS GLim-0.9.0-beta.3-macos.zip: Apple Silicon, macOS 14 Sonoma or later

Each zip has the app, the user manual (USER_MANUAL.html), 18 public-domain shaders to start with, and TouchOSC layouts for remote control. There's no installer: unzip it and run GLim. You need a graphics card with OpenGL 4.1; building FFGL plugins also needs Microsoft's free Build Tools for Visual Studio (Windows) or the Xcode Command Line Tools and CMake (macOS).

The apps aren't code-signed yet. The first time you open GLim, Windows shows Windows protected your PC (click More info, then Run anyway), and macOS asks you to allow it in System Settings → Privacy & Security. The manual has the details.

What it does

  • Plays shaders live: ISF, Shadertoy and GLSL Sandbox shaders, with a slider, switch or menu for every parameter, playlists and a looping slideshow.
  • Outputs: fullscreen or an output window on any monitor, Spout (Windows), Syphon (macOS) and NDI®.
  • Remote control over OSC, with TouchOSC layouts for phone and tablet.
  • Builds FFGL 2 plugins for Resolume 7.21.3+ (.dll on Windows, universal .bundle on macOS) and exports ISF 2 files for MadMapper, VDMX, Millumin and other ISF hosts.

Website: https://glim.sqrl.biz · Problems and ideas: open an issue