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enhancementNew feature or requestNew feature or request
Description
Currently in Timer
/TimerPool
std::system_clock
is used for triggering timers. In our testing we got a high CPU usage if the time synchronization is later then the application is started. The initial std::system_clock
time point was before the time synchronization took place. After system time does get synchronized, the time jumps forward multiple years, leading to constant triggering of the timers. Using std::steady_clock
resolves this issue. Can std::steady_clock
be used in the implementation instead of std::system_clock
, or is there a reason why std::system_clock
is used?
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enhancementNew feature or requestNew feature or request