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"Shogun-Master Kanako" is a simple game made with the SFML framework, which runs a top-down dodge and shoot play style.

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Shogun-Master Kanako (SFML Game)

Gameplay Demo:

https://youtu.be/R7hwssS_6vs
IMAGE ALT TEXT

Coders:

Cong Trinh: All Main Code, All Classes, Title Screen, Sprites, etc.
Hansel Cheong: Background Art
Gabe Berbig: None
Pedro Teodoro: None

Description:

This is a final project video game created for Cpts122, a basic shooter where you occupy the bottom screen while enemies occupy the top screen. You goal is to kill the enemies by throwing projectile stars at them, hitting an enemy 3 times will kill them. Vice versa, they throw projectiles back at you, so you must maneuver and dodge their stars with your ability to dash.

Set-up:

This code is made with Visual Studios 2015 using SFML. To make the game work, make sure the program directories include the "include" and "lib" files of SFML file directories:
• include directory - (Configurations → C/C++ → Additional Include Directories)
• lib directory - (Configurations → Linker → Additional Library Directories)

Note:

This project's original repo was originally worked on https://github.com/c-trinh/GameProject.Shogun-Master-Kanako.
There are a variety of reasons why I cloned the original repo to this one:

1.) The original repo was forked from an inactive member. In case something were to happen to the origin of the forked repo, I want to have this repo as a backup.
2.) Despite this project initially being collaborative, the entire project (excluding background graphics) was done by me. This project was my first game programmed and got me interested in video-game programming. Hence, I would like to take ownership for my own work in case I plan on revisitting this project to expand upon later.

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"Shogun-Master Kanako" is a simple game made with the SFML framework, which runs a top-down dodge and shoot play style.

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