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A ray-tracing implementation in Rust, based on Peter Shirley's "Ray Tracing in One Weekend" series.

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calebfletcher/lumiere

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lumiere

A ray-tracing implementation in Rust, based on Peter Shirley's "Ray Tracing in One Weekend" series.

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Angular commit messages, with the following topics:

  • output
  • render
  • camera
  • material
  • texture
  • object
  • world
  • math

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A ray-tracing implementation in Rust, based on Peter Shirley's "Ray Tracing in One Weekend" series.

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