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Eye of Judgement reverse

A small reverse engineering puzzle I started toying with for fun. This code is from an earlier point in time and cleaned up. It only extracts certain parts of one specific model using hardcoded positions and some hacky 'heuristics'. It partially uses Kaitai for the implementation, because I wanted to try it out.

This sample code extracts the mesh data and texture, the global joint pose and some XML documents containing various effect configurations (like particle effects).

Model:

rendered model

Joints:

joints as cubes

Locally, I have figured out more about the general format, so I can more directly parse everything. A screenshot which was made at a later point in time (though there are still some errors):

happy family

TODO:

  • be able to parse all models without error
  • extract the animations
  • extract other effects? sounds?
  • -insert other features-

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Eye of Judgment (PS3) reversing

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