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Releases: cebor/gsichtl

gsichtl 0.4.0

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@github-actions github-actions released this 04 Oct 14:07

Changed

  • Redraw realm islands, floes and their landmarks (e3e5d4b)
  • Redraw the zombie, crosshair, ship and two retro effects (ccecabd)

gsichtl 0.3.0

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@github-actions github-actions released this 03 Oct 13:02

Added

  • Render avatars on a transparent background (1b98b63)
  • Add realms: small worlds for groups (548949e)
  • Add retro: game sprites for groups (8939954)
  • Add icon: a realm or a retro sprite, chosen by the seed (e60e5c7)

gsichtl 0.2.0

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@cebor cebor released this 03 Oct 09:54

Added

  • gsichtl::badge: a 12x12 round badge for groups, with a division, an emblem and sometimes a rim (58e0caf)

Changed

  • Kind has a new variant, Badge; an exhaustive match on Kind needs an arm for it. Every seed keeps its face, monster, nerd and crest from 0.1 (58e0caf)

gsichtl 0.1.1

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@cebor cebor released this 03 Oct 09:54

Changed

  • docs.rs builds with all features, so Avatar::to_png is documented. The first version published by the release workflow; the code is unchanged (93b96fb)

gsichtl 0.1.0

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@cebor cebor released this 03 Oct 09:53

Added

  • Deterministic pixel avatars from any seed: face, monster and nerd (8x8) and crest (10x10), rendered with Avatar::to_rgba and, with the png feature, Avatar::to_png. Extracted from griasdi, where it was developed as crates/gsichtl (5889c7e)