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A lot of models going through obj2gltf right now come out sideways, since gltf assumes a Y-up axis.
Does obj assume anything? Otherwise, should we add a flag for changing the up axis, along with some notes?
As observed by @mramato, it's probably also better to bake this transformation straight into the geometry by flipping components of vertices rather than slap a rotation quaternion onto the gltf scenegraph.
The text was updated successfully, but these errors were encountered:
A lot of models going through obj2gltf right now come out sideways, since
gltf
assumes a Y-up axis.Does obj assume anything? Otherwise, should we add a flag for changing the up axis, along with some notes?
As observed by @mramato, it's probably also better to bake this transformation straight into the geometry by flipping components of vertices rather than slap a
rotation
quaternion onto the gltf scenegraph.The text was updated successfully, but these errors were encountered: