turn a javascript constructor into a pooled resource that can be
attain
'd and release
'd (to reduce garbage generation by reusing
objects; useful in games where you want to avoid GC at all costs).
function Point(x, y, z) {
this.x = x
this.y = y
this.z = z
}
Point.prototype.onrelease = function() {
console.log('released')
}
Point = pooled(Point)
var p = Point(0, 0, 0)
p.release() // -> "released"
console.log(Point.pooled()) // -> 1
var p2 = Point(12, 12, 12)
console.log(Point.pooled()) // -> 0
console.log(Point.extant()) // -> 1
console.log(p2 === p) // true
Point.allocate(100, 12, 21, 1) // preallocate 100 Point objects
// with arguments
Create a pooled constructor from an existing constructor.
If shouldSeal
is true, resultant objects will be Object.seal
'd before being returned.
Forward the arguments to the original constructor and create a new instance.
Get the number of currently held instances of newcons
.
Get the number of currently pooled (released) instances of newcons
.
Allocate number
new newcons
instances into the pool. Forward the provided arguments to them.
Returns the number of currently pooled objects.
Releases this instance. You should get rid of the reference to it in your code, as some other code might reuse this object at later point.
If there is an onrelease
method on the object, it'll get called.
MIT