This project is based on the Intermediate-level tutorial for Unity3D. I extended the very basic movements of the enemies to avoid obstacles. The game's camera behaviour has been adapted to handle mobile devices screen-rotation. I configured the player for IOS devices to handle in a compatible way to IOS the sprites texture compression (by disabling compression).
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ciaala/Scavengers
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Contains the change I made to this Unity3D intermediate tutorial.
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