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[Bug] internal voice sounds robotic / almost unintelligible for all players #618
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skriptzip
started this conversation in
[BUG] FiveM for GTAV Enhanced
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Summary
With voice_internal, voice is robotic and almost unintelligible for all players. Reproduced on a live Docker server and on a clean Windows setup. Occurs with spatial channels and with a single non-spatial (2D) channel via the server-side voice API (CreateVoiceChannel / AddPlayerToVoiceChannel). Lowering voice_inBitrate to 64000 did not help.
Issue type
Both / Unsure
Repro rate
Always
Server build version
FXServer-early-access b170 linux
OS
Windows 11 Pro 25H2
CPU
AMD Ryzen 7 9800X3D
GPU
NVIDIA GeForce RTX 5080
RAM
32 GB DDR5
Storage type
SSD NVMe
Connection type
Ethernet
ISP and bandwidth
900 Mbps up / 500 Mps down
DxDiag
No response
Network graph
No response
Platform
Docker
OS version / distribution
alpine:3.20 / Windows 11 version
CPU
No response
RAM
No response
Using txAdmin?
No
Hosting provider
Self-hosted
Machine type
Dedicated
/perf endpoint output
No response
DDoS protection
No
ulimit -n value (Linux only)
1024
Docker Compose file (Docker only)
Steps to Reproduce
local channel = CreateVoiceChannel(0, 0.0)
AddEventHandler('playerJoining', function()
AddPlayerToVoiceChannel(channel, source)
end)
Expected Behavior
Clear, intelligible voice, as with the previous Mumble-based voice at the same bitrate.
Actual Behavior
Voice sounds robotic and is almost unintelligible. Affects all players.
Ruled out so far:
--> no change
Evidence
example.mp4
Additional Context
No response
All reactions