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Releases: cjber/tweaks-forever

v1.0.0

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@github-actions github-actions released this 02 Nov 16:45
v1.0.0
52a8a6d
  • The first stable release, ready for the WoW: Forever launch. Tweaks Forever 1.0 works as 0.17.2 did: every
    tweak and its default are unchanged. The version number now marks the addon as ready for everyday play, and the
    chat line after the update says so in every shipped language.

v0.17.2

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@github-actions github-actions released this 02 Nov 13:29
7528077
  • Dire Maul's floors are named apart. The floor picker, heading and map tooltip printed three identical
    "Capital Gardens" buttons and two "Warpwood Quarter" ones; a repeated floor name is now numbered in floor
    order, so the six buttons read distinctly.
  • Translations for the newest lines. The /tw issue bug report and feature request lines now read in all nine
    languages instead of falling back to English.

v0.17.1

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@github-actions github-actions released this 02 Nov 09:54
v0.17.1
7127dae
  • Entrance tooltips say what a click will do. In combat a dungeon entrance no longer promises its map, since the click
    travels there instead, and on an entrance with no map the Shortest Path Forever tip says a plain click plans the way.
  • Translation fixes. The German, Spanish, French and Portuguese descriptions of the entrance setting read as one
    sentence again.

v0.17.0

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@github-actions github-actions released this 01 Nov 18:54
v0.17.0
ff01409
  • Click a dungeon entrance to see its map. A left click on a dungeon or raid entrance now opens the client's painted parchment map, with every floor behind that entrance, and Back to map returns to the zone. Shift-click travels there, as a plain click used to.
  • Raids have painted maps too. Molten Core, Onyxia's Lair, Blackwing Lair, Zul'Gurub and both Ahn'Qiraj raids now open on their parchment map when you are inside, the same as dungeons.
  • Features that Naowh Forever's QoL module also does step aside while its matching switch is on: quest and gossip automation, faster auto loot, loot confirmations, repairs, quiet errors, the XP rate, unexplored areas and zone levels. With its junk selling on, only your marked non-grey items are sold here.

v0.16.4

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@github-actions github-actions released this 30 Oct 04:56
cf6d4c3
  • Game data re-pinned to client build 1.60.1.70707. Camp, class-spell, dungeon, overlay, quest and zone-level tables are read against the newer Forever build; regenerating against it produces no player-visible change.

v0.16.3

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@github-actions github-actions released this 29 Oct 00:09
eaed00b
  • Game data re-pinned to client build 1.60.1.70685. Camp, class-spell, dungeon, overlay, quest and zone-level tables are read against the newer Forever build; regenerating against it produces no player-visible change.

v0.16.2

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@github-actions github-actions released this 28 Oct 07:50
86ebef3
  • Camp, class-spell, dungeon, overlay, zone-level and Forever-quest data re-pinned to client build 1.60.1.70658. The generators now read and record the newer Forever build from wago.tools. Regenerating against this build produces no change to the bundled rows, so nothing a player sees changes.

v0.16.1

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@github-actions github-actions released this 27 Oct 06:26
9962121
  • Camp, class-spell, dungeon, overlay, zone-level and Forever-quest data regenerated for client build 1.60.1.70630. The generators now read the newest Forever build from wago.tools' wowf product as well as wow_classic_beta. wago lists 1.60.1.70630 only under wowf, so the daily refresh had been reporting itself already current and never regenerated; the bundled data had been on the previous build since 2026-10-21.

v0.16.0

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@github-actions github-actions released this 26 Oct 19:04
3589b7f
  • Dungeon maps use the client's own painted floors. The world map now draws the native four-by-three tiles with built-in area and boss labels, with no Atlas dependency or separate legend.

v0.15.8

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@github-actions github-actions released this 26 Oct 12:24
6976cb1
  • The addon now ships the suite's shared settings-page code. Forever Core's settings-page chrome (UI/SettingsPage.lua) and its spec are vendored byte for byte so the suite's shared-code drift gate covers this addon; Tweaks keeps drawing its own settings page, so nothing changes in game.