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Currently, you can only full jump or hold for really awkward extra height (since holding just turns off gravity, I believe).
I'd like to be able to tap for a small jump and hold for the full height, rather than get EXTRA height (which comes on awkwardly if you set a small minimum jump (0.1f) and a larger full height (4f).
Basically, look at Metroid or Castlevania and you can tap for a small jump rather than quick tap giving you full height.
The text was updated successfully, but these errors were encountered:
That'll do it. There's probably a smarter way to set endJumpEarly, but for now it'll do for double jumps and the like. The onGround check might honestly be redundant, but I figure passing over the second, more complicated if() statement is probably for the best.
EDIT (13 May): Changed the endJumpEarly thing to what I originally had it as. Might interfere with double jumps. Maybe. Somehow.
Currently, you can only full jump or hold for really awkward extra height (since holding just turns off gravity, I believe).
I'd like to be able to tap for a small jump and hold for the full height, rather than get EXTRA height (which comes on awkwardly if you set a small minimum jump (0.1f) and a larger full height (4f).
Basically, look at Metroid or Castlevania and you can tap for a small jump rather than quick tap giving you full height.
The text was updated successfully, but these errors were encountered: