a cross-platform, terminal-based audio engine, library, player and server written in c++.
musikcube compiles and runs easily on windows, macos and linux. it also runs well on a raspberry pi with raspbian, and can be setup as a streaming audio server.
check out the installation guide to get up and running.
be sure to also read through a the user guide, which describes app's navigation paradigm and lists all the default keyboard shortcuts.
if you want to build it from source, the instructions are here.
it looks something like this on windows:
and this on macos:
and on linux:
here's a demo (made with asciinema):
while the main musikcube app runs in the console, you can also stream audio from (and even remote control) musikcube using the
musikdroid android app, which can be downloaded in the
releases section above. it looks like this:
binaries are available in the releases page.
while macos binaries are provided, you can also install via homebrew as follows:
brew install musikcube
on freebsd musikcube can be installed as follows:
pkg install musikcube
on openbsd musikcube can be installed as follows:
pkg_add install musikcube
on windows, you can install via chocolatey:
choco install musikcube
then run using shell, Win+R dialog or by typing in Start Menu
musikcube runs well on a raspberry pi, connected to your home stereo. see here for detailed setup instructions.
if you'd like to compile the project yourself, you can check out the build instructions.
a list of all keyboard shortcuts can be found in the user guide
musikcube ships with a streaming audio server enabled by default. it runs a websocket server on port 7905, used for metadata retrieval. an http server runs on port 7906, and is used to serve (optionally transcoded) audio data to clients.
it's important to understand that, out of the box, the server (and remote api) should NOT be considered safe for use outside of a local network. the websockets service only supports a simple password challenge, and the audio http server just handles Basic authorization. it does not provide ssl or tls. the server also stores the password in plain text in a settings file on the local machine.
you can fix some of this using a reverse proxy to provide ssl termination. details in the ssl-server-setup section. while this improves things, you should exercise caution exposing these services over the internet.
if you're interested in writing your own frontend, api documentation is available here.
the musikcube sdk is a set of small, pure-virtual c++ classes and a handful of enums and constants. they're still in the process of being slimmed down. you can see what they currently look like here: https://github.com/clangen/musikcube/tree/master/src/musikcore/sdk
musikcube would not be possible without the following excellent free, open source, and (in the case of some macos and win32 APIs) non-free projects and libraries:
|utfcpp||libopenmpt||pulseaudio||glide||libmicrohttpd||rxandroid||pdcurses (win32a variant)|
|nlohmann json||libgme||core audio||libcurl||stetho||recycler-fast-scroll|
Copyright (c) 2004-2023 musikcube team All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the author nor the names of other contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.