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Seven Kingdoms: Ancient Adversaries
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Seven Kingdoms: Ancient Adversaries ----------------------------------- Release version 2.14.7-dev Project website: www.7kfans.com This is a GPL release of the Seven Kingdoms: Ancient Adversaries thanks to Enlight Software which granted the ability to license the game under a free and open source license in 2009. See the file "COPYING" for the details of the license. We are indebted to Enlight for making the 7kfans project possible and giving a new chance to build a community for fans of the game. Summary of changes in this release --------- * Added support for 7kfans.com match-making. * Added LAN game browsing support. * Added Mobilize Worker button on firms. (sraboy/Microvirus) * Improvements to mouse acceleration. * Fixes to mouse movement in fullscreen mode. * Fixed a bug with 64-bit multiplayer matches. * Begun translation work. (toaster) * Fix character encoding with accented characters. (MicroVirus) * Bugfixes... Thanks to all who made this release possible. What is missing from the open source version of the game --------- * The original game music. The music is provided by 7kfans, but separately from the source tree. It is not under the GPL license, but it is free to download and use with 7KAA. * The original game intro video. Support may be restored in future releases. * Any other content from original game CDs, game manual, including the version 2.12b game binary or older. This also includes the I*Magic Online service. System Requirements --------- The game is known to run on recent versions of * Windows * Linux * MacOS The game is known to build and work on both x86 and x86_64 architectures. But please note that playing multiplayer games between different architectures has not been tested deeply. It would be best if to try with x86 builds on everyone's system when arranging a multiplayer match until other arrangements are better tested. Building the game --------- Required dependencies * GCC 4.xx or later * SDL 2.0.2 or later (http://libsdl.org/) * enet 1.3.xx (http://enet.bespin.org/) * OpenAL-soft or equivalent driver (http://kcat.strangesoft.net/openal.html) Optional dependencies * Autoconf 2.65 (when using git snapshot) * gettext 0.18 or later * Game music bundle (copy music into data folder or PACKAGE_DATA_PATH) * NSIS for building a Windows installer Running -------- To run the game from the build directory, you need to point to the game data folder. The game data folder is set by the environment variable SKDATA. In a bash shell, this can be accomplished by $ SKDATA=data src/client/7kaa
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