Skip to content

v2.0.4

Choose a tag to compare

@clorece clorece released this 21 Nov 06:29
· 101 commits to main since this release

Changes:

  • Added Denoiser to help with image stability and noise
  • Temporal Bilateral Blur to blur out individual rays/noise
  • Temporal Filtering Improvements
  • Raytrace logic and accuracy improvements
  • Lighting and color changes to help Raytraced Global Illumination fit better with the scene
  • Denoiser settings
  • Raytrace Sample quality now effects the spread of spherical harmonics for RT
  • Raytrace Steps now affect how far a ray can reach from its initial bounce
  • Raytrace is now written onto a different pass and then sampled into a blur for the denoiser
  • Color Boost for gi now gives more accurate colors
  • Raytrace Global Illumination intensity balance between bright blocks, emissive, and normal blocks

Bug Fixes:

  • Fixed extremely noisy Global Illumination
  • Fixed improper blend weights for (Rough) Reflections' temporal filtering in screenshot mode
  • Fixed Raytrace Ambient Occlusion rendered over Global Illumination, causing it to cut off the closer GI rays got to a corner geometry
  • Fixed Global Illumination rendering under waving foliage like flowers and grass (mitigated rather than completely removing it entirely)
  • Fixed Raytrace Occlusion not properly darkening the shaded area and subtracting off the sky contribution