Retrieved from an already developped game similar at overcooked by daltonbr
_Disclaimer: This is a fan-made game, inspired by one of my favorite franchises: Overcooked, an amazing couch-coop game. All assets were created from scratch. This project doesn’t have any commercial goals or any legal affiliation with the original game or company. This project is meant only for scientific research on human-artificial agent collaboration
In Undercooked, we have to process ingredients (chop & cook), mount them into plates, and finally serve the orders as they pop out as fast as you can, thus earning more points.
More complexity arises from twists on the levels, like physically separating parts of the kitchen or adding obstacles, different recipes, and processes. Still, for this project, I set a clear goal to keep the scope small by building all the core mechanics to have a tight game loop using just one level.
- Selection of
Interactables
based on a mix of proximity and orientation. - Pick/Drop items base on the context.
- Raw ingredients from their crates.
- Chop items.
- Cooking Pan, with burning and cooking timers.
- Delivering (and evaluating of) plates.
- Asynchronous programming in conjunction with Coroutines.
IPickable
interface andInteractable
Abstract class- Extensive use of Pattern Matching to handle the interaction between items.
- Use of the new (event-based) Unity Input System, allowing a seamless change between the keyboard and different brands of controllers.
- Several Particle Systems: smoke, steam, dust, stars.
- Some shaders in Shader Graph
- Unity 2021.3.11f1 LTS
- Autodesk Maya, Adobe Photoshop , Blender 3D and Illustrator.
- UI animation using LeanGUI and LeanTransition
- FBX Exporter - makes it easy to send geometry and animation to any application that supports FBX and back again with minimal effort.