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ricochet1k edited this page Jul 1, 2012
·
7 revisions
Syntax:{entity}.is{status}.{block materials}
Description: Checks blocks around the entity.
The {status} in the syntax above may be replaced with any of the following:
On
Returns true if the specified entity is standing on a block of the specified type(s).
Damage: #Stop people hitting others on sand in Partyland. Notify them of their idiocy.
- 'if event.world.Partyland and target.isonblock.SAND and event_value.greaterthan.0': "message.attacker.NO HITTING ON THE BEACH"
Over
Returns true if the entity is some distance over any block of the specified material(s) without obstruction (as defined by a filter).
Under
Returns true if the entity is any distance under any block of the specified material(s) without obstruction (as defined by a filter).
The Over and Under statuses use a filter to approach cases where a human thinks a case should return true.