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KoryuObihiro edited this page Aug 6, 2011
·
7 revisions
Syntax:$entityeffect.explode
Description: Calculated Effect that generates an explosion at the location of the specified entity. Returned int is used to calculation explosion power.
Example:
Damage: #Make chickens unstable. Force players to hit them gently.
- 'if targettype.Chicken and eventvalue.greaterthan.4':
- 'targeteffect.explode': 7