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KoryuObihiro edited this page Aug 6, 2011 · 7 revisions

Syntax: $entityeffect.explode

Description: Calculated Effect that generates an explosion at the location of the specified entity. Returned int is used to calculation explosion power.

Example:

Damage: #Make chickens unstable. Force players to hit them gently.
    - 'if targettype.Chicken and eventvalue.greaterthan.4':
        - 'targeteffect.explode': 7

See also: [Entity Type], [Event Value Comparison]

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