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Description: Sends a message with the specified filters. It is recommended that you use double quotes where you are actually defining the message to be sent - see example.
There are two major features that most configgers will find tasteful for Message routines (included in the examples at the bottom):
Dynamic insertion of string/number properties. These are encapsulated with % marks. See the bullets below and the Dynamic Number References page for an exhaustive list of what you can use.
event.environment
event.rangedelement
event.world
$entity.armorset
$entity.group - prints a block-noted list of player groups.
$entity.name - "null" if not a player.
$entity.region - prints a block-noted list of regions the entity is in.
$entity.tag - prints a block-noted list of entity tags.
$entity.wield - Player or Enderman's item in hand. Otherwise returns "null".
Color support! Use "&" to set a color, which is a valid hexadecimal digit (0-9, a-f), case-insensitive.
Examples:
Damage:
- 'if attacker.type.player and binom.30'
- 'mult.2'
- 'message.target.You took a critical hit!'
Spawn:
- "message.target.&3Welcome to life in &4%target.world%&3, human child!"