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Haliotro edited this page Sep 1, 2012 · 15 revisions

Makes the entity change its aggro target. Valid targets are the valid entity references for the Event type that you are in, or the value {none}.

Syntax

- '{entity}.settarget.{otherentity or none}'

Examples

#Let's assume that you've been tagging players that you don't want being targeted
Target: #Don't let them aggro this player!
    - 'if target_tagvalue_noaggro = 1':
        - 'entity.settarget.none' #First, you're removing the target's aggro altogether
        - 'if nearby.player.10': #Second, you're looking for any other viable targets so that the same player doesn't keep taking and canceling the aggro
            - 'if it_tagvalue_noaggro <> 1':
                - 'entity.settarget.it'

Damage: #Cause a zombie to become confused and attack his own kind.
    - 'switch.attacker.type':
        - 'Player'
            - 'if target.type.Zombie':
                - 'if chance.5': #give a 5% chance to cause the zombie to attack nearby zombies
                    - 'if nearby.Zombie.10': #check for other nearby zombies
                        - 'target.settarget.it' #change target to a nearby zombie
                        - 'tag.target.aggrochanged': '1' #set a flag so you know that aggro was changed
                    - 'if target_tagvalue_aggrochanged = 1':
                        - 'tag.target.aggrochanged': '0' #unset the flag
                        - 'message.attacker':
                            - '&aThe zombie is now confused!'

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