String Variables are primarily used in Message Routines. Many of the {variable}_types can even be changed with a TypeName alias. See: FAQ: Is it possible to make custom Death messages?.
{variable}_type
{item}_type
player_wielded_type
{entity}_type
attacker_type
damage_type
heal_type
{entity}_name
{entity}_owner
{entity}_target
{entity}
{entity}_passenger
{entity}_rider
{entity}_world
Relevant
All Integer Variables are also usable in the same way, but will (as expected) show a number, not a word.
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