Syntax: switch.event.$worldalias
Description: Switches based on the event world. Cases are world names in Bukkit, or aliases comprised of these.
Example:
Damage: #Make eggs explode on contact with something living. - 'switch.event.world': world_nether: - 'targeteffect.explode': '2' _lessHurt: '-1' Aliases: World: lessHurt: - 'world_1' - 'world_2' - 'randomBeach'
See also: Explode, Value Change
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