Opacity already includes the alpha value from the color. The batcher2d's walk function implements the calculation of opacity. #17509
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Re: #
#16960
#17497
#16601
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Greptile Summary
The PR modifies the opacity calculation in the
cacheTraverse
function ofsimple.ts
and the Skeleton class withinskeleton.ts
to use the node's opacity directly. This change affects how the final vertex colors are computed, ensuring consistency with the Web's opacity calculation.native/cocos/editor-support/spine-creator-support/SkeletonCacheAnimation.cpp
: UpdatedhandleColor
function to derive opacity directly from the entity's opacity.native/cocos/editor-support/spine-creator-support/SkeletonRenderer.cpp
: Modifiedrender
function to use only the skeleton's color alpha, slot's color alpha, and entity's opacity for final alpha value.platforms/native/engine/jsb-spine-skeleton.js
: Updated_updateColor
method to include node's local opacity directly in the color update process.Ensure these changes do not introduce rendering issues, especially where both node's opacity and color alpha values are used.