**Describe the bug** `setFullscreen()` doesnt scale the canvas according to `devicePixelRatio` **To Reproduce** Steps to reproduce the behavior: - On a device with >1 devicePixelRatio, enter fullscreen mode with `setFullscreen` and resize the canvas **Expected behavior** The context should scale and elements should take up the entire canvas **Screenshots** <img width="723" alt="image" src="https://user-images.githubusercontent.com/6645121/152697605-115a8991-2278-4d44-9393-ed8af845333c.png">