This application provides a visual simulation of different threading models commonly used in operating systems. It helps users understand the differences between various thread management approaches and observe how they behave in real time.
To make threading concepts easier to understand, this application includes several learning-focused features:
- Interactive Tutorial: Step-by-step guide explaining threading concepts with visual diagrams
- Thread State Visualization: See threads change states in real-time with color-coded status indicators
- Model Comparison: Visual diagrams showing the differences between threading models with examples
- Resource Management: Experience deadlocks and resource contention firsthand
- Guided Practice Scenarios: Follow structured exercises to understand specific concepts
- Event Logging: Track important events like context switches and resource allocation
We've added several components specifically designed to make threading concepts more accessible:
- Model Explanation Diagrams: Visual SVG diagrams showing how user threads map to kernel threads in each model
- Thread State Transition Diagram: Interactive state diagram showing how threads move between states
- Tutorial Page: Comprehensive guide with tabs for different aspects of threading
- Practice Scenarios: Structured exercises that demonstrate key threading concepts
The core of this application is the thread store, which manages the state and behavior of threads, resources, and the simulation itself.
The thread store is implemented using Zustand, a lightweight state management library for React. It maintains:
- Thread data (status, execution time, resource usage, etc.)
- Resource allocation and management
- Simulation controls (start/stop, speed)
- Logging of important events
- CPU metrics and statistics
The app simulates three main threading models:
-
Many-to-One (User-Level Threading)
- Multiple user threads map to a single kernel thread
- Fast thread creation and context switching
- Limited concurrency (only one thread runs at a time)
- When a thread blocks on I/O, all threads block
- Real-world example: Early Java thread implementation
-
One-to-One (Kernel-Level Threading)
- Each user thread maps directly to a kernel thread
- Better parallelism
- Higher overhead for thread creation
- Thread scheduling is handled by the kernel
- Real-world example: Linux NPTL (Native POSIX Thread Library)
-
Many-to-Many (Hybrid Threading)
- Multiple user threads multiplexed to multiple kernel threads
- Combines benefits of both models
- More complex implementation
- Provides both parallelism and efficiency
- Real-world example: Windows ThreadPool API, Solaris LWP
Threads can be in one of four states:
- Ready (yellow): Thread is waiting to be executed
- Running (green): Thread is currently executing
- Waiting (blue): Thread is blocked, waiting for a resource or I/O operation
- Terminated (red): Thread has completed execution
The simulation demonstrates how threads transition between these states based on the scheduling algorithm, resource availability, and I/O operations.
import { useThreadStore } from "@/store/thread-store";
// Access the store in your component
const { threads, addThread, startThread, pauseThread, terminateThread } = useThreadStore();
// Create a new thread
addThread({
name: "My Thread",
priority: 5,
status: "ready",
executionTime: 3000,
remainingTime: 3000
});
// Control threads
startThread("thread-id");
pauseThread("thread-id");
terminateThread("thread-id");
const { resources, addResource, allocateResource, releaseResource } = useThreadStore();
// Add a new resource
addResource("Database Connection", "device");
// Allocate resource to thread
allocateResource("thread-id", "resource-id");
// Release resource
releaseResource("resource-id");
const {
startSimulation,
stopSimulation,
setSimulationSpeed,
simulationTick, // for step-by-step execution
simulationRunning
} = useThreadStore();
// Start/stop the simulation
startSimulation();
stopSimulation();
// Adjust simulation speed (in milliseconds per tick)
setSimulationSpeed(300); // Default speed
setSimulationSpeed(100); // Faster
setSimulationSpeed(1000); // Slower
// Manual stepping (when simulation is stopped)
simulationTick();
const { cpuMetrics, logs, clearLogs } = useThreadStore();
// CPU metrics include:
// - utilization (percentage)
// - contextSwitches (count)
// - threadCount (active threads)
// Logs record important events during simulation
// Each log has a message and timestamp
The simulation works by:
-
Each "tick" processes all threads based on their status
-
Running threads:
- Reduce remaining execution time
- Have random CPU/memory fluctuations
- May request resources and enter waiting state
- Complete when remaining time reaches zero
-
Waiting threads:
- Wait for I/O operation completion
- Have a chance to complete I/O and return to running state
- The completion chance varies by thread model
-
Ready threads:
- May be scheduled based on the active thread model
- Many-to-One: Only run if no other thread is running
- One-to-One: Can start based on priority
- Many-to-Many: Medium chance to start
-
Deadlock detection:
- Monitors when all threads are waiting for resources
- Logs warnings when potential deadlocks are detected
Try these scenarios to understand specific aspects of threading:
- Create 2-3 threads with similar priorities
- Add 2-3 resources (different types)
- Start the simulation
- Watch as threads request resources and eventually deadlock
- Check the logs to see the deadlock warning
- Create several threads with high priority
- Set the model to One-to-One
- Start simulation and observe context switch count
- Switch to Many-to-One model
- Compare the performance differences
- Create multiple threads (5+)
- Add only 1-2 resources
- Start the simulation
- Observe how threads wait for resources
- Notice how different models handle the contention
- Create threads with various priorities
- Set model to One-to-One
- Start the simulation
- Observe how higher priority threads get scheduled more frequently
First, run the development server:
npm run dev
# or
yarn dev
# or
pnpm dev
# or
bun dev
Open http://localhost:3000 with your browser to see the result.
You can start editing the page by modifying app/page.tsx
. The page auto-updates as you edit the file.
This project uses next/font
to automatically optimize and load Geist, a new font family for Vercel.
To learn more about Next.js, take a look at the following resources:
- Next.js Documentation - learn about Next.js features and API.
- Learn Next.js - an interactive Next.js tutorial.
You can check out the Next.js GitHub repository - your feedback and contributions are welcome!
The easiest way to deploy your Next.js app is to use the Vercel Platform from the creators of Next.js.
Check out our Next.js deployment documentation for more details.