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Skeleton for OpenGL based 2D game rendering engine. Uses modern OpenGL with shaders
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codesmith-fi/csmeg
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(C)2019 Erno Pakarinen (erpakari@gmail.com) csmeg - 2-D game engine/renderer for modern OpenGL rendering with shaders Highly OO designed and extensible architecture and has been worked on Linux and Windows. Whole design and implementation was done from scratch with no references to other rendering engines. Supports rendering of 2D sprites with rotation. See CTesterGame.cpp for usage for now. Current state: This is a project which has been on hold for many years now. When I ran the executable on Linux (Ubuntu 18) the rendering does not display anything for some reason. It was working when I put the project on hold. I haven't yet tried under Windows yet. In the coming future I try to fix this to make the rendering actually display something again! :-) Testing was done mainly with the 'tester' application. Compiles but the rendering has broken atleast on my current Ubuntu 18 system. On Linux it can be built using 'scons' in the main directory of the project. Depends on boost and SOIL libraries as well as SGL, GL and GLEW. *** This is a serious work in progress ***
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Skeleton for OpenGL based 2D game rendering engine. Uses modern OpenGL with shaders
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