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Releases: codingnanyong/codigdex
Releases · codingnanyong/codigdex
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Codigdex v1.0.1
Codigdex v1.0.1 패치 릴리스입니다. 직업 지역과 지형 좌표 정렬, 지역 전투 사이 불필요한 로딩 화면 제거, 완료 직업의 올바른 지역 복귀, 2차 전직 미리보기·선택 잠금 보정을 포함합니다. 모든 workspace 버전을 1.0.1로 동기화했으며 lint, typecheck, 29개 파일의 473개 테스트, production Web build를 통과했습니다.
What's Changed
- COD-265 fix: route completed careers to job selection by @codingnanyong in #96
- release: career map and completion flow fixes by @codingnanyong in #97
- COD-266 fix: return path view to career region by @codingnanyong in #99
- release: restore detailed region after path view by @codingnanyong in #100
- COD-267 fix: keep tier two careers preview only by @codingnanyong in #102
- release: keep tier two careers preview only by @codingnanyong in #103
- COD-269 release: prepare Codigdex v1.0.1 by @codingnanyong in #105
- release: Codigdex v1.0.1 by @codingnanyong in #106
Full Changelog: v1.0.0...v1.0.1
Codigdex v1.0.0
Codigdex의 첫 정식 릴리스입니다. 오늘까지 develop에 통합된 퀴즈·콘텐츠·몬스터 에셋, 신규 지역 로딩 최적화와 대기 화면, 도움말/대화창 겹침 수정, 데이터 분석가 경로 위치 조정, 계정 연동·클라우드 저장 설계 문서를 포함합니다. 계정 연동 기능 자체는 후속 백로그에서 구현합니다. 검증: lint, typecheck, 464 tests, production web build.
What's Changed
- COD-99 docs: add game design doc and fill project purpose by @codingnanyong in #2
- COD-101 feat: scaffold Next.js + Phaser.js app under web/ by @codingnanyong in #4
- Release: merge develop into main by @codingnanyong in #5
- COD-105 test: verify PR policy automation connectivity by @codingnanyong in #9
- COD-102 chore: rename Codidex to Codigdex by @codingnanyong in #7
- chore: sync develop into main by @codingnanyong in #11
- COD-107 feat: pixel-font intro prompt + CH.01 MVP game loop by @codingnanyong in #13
- chore: sync develop into main by @codingnanyong in #14
- COD-108 docs: revamp README with logo, badges, and feature highlights by @codingnanyong in #16
- chore: sync develop into main by @codingnanyong in #17
- COD-109 refactor: reframe CH01 as the onboarding tutorial, polish dex/quiz art by @codingnanyong in #19
- chore: sync develop into main by @codingnanyong in #20
- COD-110 feat: rework battle/onboarding flow, add Galmuri dot font, drop dead EXP/coin/badge systems by @codingnanyong in #22
- chore: sync develop into main by @codingnanyong in #23
- COD-111 fix: only register a dex card on a successful capture, drop grading by @codingnanyong in #25
- COD-111 revert: back out tutorial world map (WIP elsewhere) by @codingnanyong in #26
- COD-112 feat: redesign the common-dex path as a research-tree map by @codingnanyong in #28
- chore: sync develop into main by @codingnanyong in #29
- COD-113 fix: keep every glyph on the pixel grid so text reads as a dot font by @codingnanyong in #31
- COD-114 feat: build the career path map on the new specimen and career art by @codingnanyong in #33
- release: career path map, crisp pixel font, level-scaled quizzes by @codingnanyong in #34
- COD-115 feat: prepare career technology specimens by @codingnanyong in #36
- Release: add career technology specimens by @codingnanyong in #37
- COD-116 feat: build Git and Linux chapter progression by @codingnanyong in #39
- release: deploy Git and Linux chapter progression by @codingnanyong in #40
- COD-117 fix: address Git/Linux release review findings and cover save persistence by @codingnanyong in #42
- COD-118 feat: pass battles at 60%, make quiz text readable, and fit any screen by @codingnanyong in #44
- release: 60% capture rule, readable quiz text, responsive screens, review fixes by @codingnanyong in #45
- COD-149 docs: plan second-tier hybrid promotions in the career path design by @codingnanyong in #47
- release: second-tier promotion plan in the career path design by @codingnanyong in #48
- COD-150 feat: complete career chapter monster evolutions by @codingnanyong in #50
- release: complete career chapter monster evolutions by @codingnanyong in #51
- COD-151 feat: add navigable career progression by @codingnanyong in #53
- release: add navigable career progression by @codingnanyong in #54
- COD-153 feat: gate career progression and end won battles early by @codingnanyong in #58
- release: career progression and content updates by @codingnanyong in #59
- COD-154 fix: preserve career landmark silhouettes by @codingnanyong in #61
- release: career landmark hover and text readability by @codingnanyong in #62
- COD-162 feat: upgrade world navigation and career codex by @codingnanyong in #64
- release: world navigation and career codex upgrades by @codingnanyong in #65
- COD-163 feat: complete localized career progression by @codingnanyong in #67
- release: localized career progression by @codingnanyong in #68
- COD-165 refactor: split Phaser scenes and establish shared game workspaces by @codingnanyong in #72
- release: shared game workspaces and Phaser scene refactor by @codingnanyong in #73
- COD-167 refactor: colocate asset tooling by @codingnanyong in #77
- release: shared game assets and sprint 02 closeout by @codingnanyong in #78
- COD-168 perf: avoid preloading undiscovered dex art by @codingnanyong in #80
- Release: optimize Codigdex loading by @codingnanyong in #81
- COD-169 fix: prevent clipped screens and render stalls by @codingnanyong in #83
- release: fix viewport clipping and rendering performance by @codingnanyong in #84
- COD-208 feat: package quizzes and polish monster progression by @codingnanyong in #86
- release: quiz content and monster progression by @codingnanyong in #87
- COD-164 feat: sync Linear sprint progress to Notion by @codingnanyong in #70
- release: sync Linear sprint progress to Notion by @codingnanyong in #88
- COD-263 perf: preload career regions with loading progress by @codingnanyong in #90
- hotfix: speed up career region transitions by @codingnanyong in #91
- COD-264 release: prepare Codigdex v1.0.0 by @codingnanyong in #93
- release: Codigdex v1.0.0 by @codingnanyong in #94
New Contributors
- @codingnanyong made their first contribution in #2
Full Changelog: https://github.com/codingnanyong/codigdex/commits/v1.0.0