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v0.5.0
Pre-release
Pre-release
What's New
- Linux — SiegeFX now runs natively on Linux, on X11 and Wayland: a self-contained download that runs from any folder, or the AUR package
siegefx-binon Arch. It finds GOG and Steam installs made by Steam, Heroic, Lutris, Bottles or Wine on its own. - Internet play on Linux too — the Linux build carries Epic Online Services, like the Windows one.
- The opening plays as authored — your farmer takes up the hoe, works the field, kneels by Norick for his last words and lets the hoe fall, on the original's timing.
- Stonebridge's barkeep — wipes the bar, looks about and talks, as in the original.
- Video recording (Windows) — Ctrl+F9 records gameplay to video with the game's own sound, whatever the system volume.
- Display modes — Windowed, Borderless or Fullscreen; borderless covers the whole monitor, and leaving fullscreen restores the window's size and position.
- Capture folders — choose where screenshots and recordings go (Options → Advanced); screenshots save as PNG.
- SiegeSmith 0.5.0 — ships alongside on the same engine, so the fixes below apply when you Play-test your own maps (Windows).
What's Fixed
- Internet play privacy — the Epic login now carries your multiplayer name instead of your computer's login and machine names.
- Monsters chase properly — pursuers no longer stall, walk in place or circle at region seams, and they give up a chase they cannot win.
- The party holds its ground — a pressing pack can no longer shove your party across the map.
- House walls stay whole — the wall above doorways no longer vanishes; cutaways open only when something really blocks the view.
- No phantom fights — your hero fights back only against hostile monsters in sight.
- Spell arcs — the zap arc ends when the casting arm drops, as in the original.
- Character portrait — no longer a grey silhouette on a fresh start.
- Swaying trees and floating logs — stay rooted instead of hovering.
- Numbers and dates — read the same on every system; the save dialog no longer mixes your system's language into the game's English.