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Sublime ENSIME

This project provides integration with ENSIME and Sublime Text Editor 2. It's a fork of the original sublime-ensime project, written by Ivan Porto Carrero. This fork introduces additional features, stability improvements, user-friendly setup and error messages, better logging.

Sublime ENSIME strives to realize the dream of having Scala semantic services inside a lightning fast and feature-rich text editor. Big thanks to Aemon Cannon, Daniel Spiewak and Ivan Porto Carrero who demonstrated that this vision is possible and inspired us to kick off the project.

Project status

This is a beta version. Basic things will work (for example, error highlighting), but there might still be problems. Please, submit issues to our tracker if you catch SublimeScala misbehaving: https://github.com/sublimescala/sublime-ensime/issues/new.

Features

  • Creates and understands .ensime projects (maximum one project per Sublime window, if you have a project with multiple subprojects only a single subproject will be available at a time).

  • Once your Ensime project is configured (we have a helper for that) and Ensime is run, Scala files in that Ensime project benefit from a number of semantic services:

    • On-the-fly typechecking and error highlighting on save. Error messages are displayed in the status bar when you click highlighted regions (unfortunately, Sublime Text 2 doesn't support programmable tooltips). Moreover, errors can be viewed in a dynamically updated buffer displayed with Tools > Ensime > Commands > Show notes.

    • Type-aware completions for identifiers (integrates into the built-in mechanism of completions in Sublime Text 2, depending on your configuration it might be bound to Ctrl+Space or Tab).

    • Type-aware go to definition (implemented by ensime_go_to_definition command: bind it yourself to your favorite hotkey or use the default Ctrl+Click binding).

  • Does not compile the project for you. Use one of the established build tools (Ant, Maven, SBT, etc) to do that.

  • Implements prototype support for debugging. At the moment you can set breakpoints, create launch configurations and step through programs in the debugger. This is a very early prototype, so it's unlikely that you'll be able to do anything useful with it, however it does illustrate future development directions for this plugin.

  • Hosts ENSIME in a completely transparent fashion. Solves the problem of runaway processes on Windows, Linux and Mac.

How to install?

  1. Install the package itself:

    a. If you use Package Control, install package Ensime. (Preferences > Package Control > Install Package > Ensime).

    b. Otherwise install manually. In your Sublime Text Packages directory, invoke:

    git clone git://github.com/sublimescala/sublime-ensime.git Ensime
    

    You can find the Packages directory by opening Sublime, selecting View > Show Console and then running the sublime.packages_path() command. Make sure you're using the right directory, or the plugin won't work.

  2. Install the ENSIME server:

    Download Ensime from http://download.sublimescala.org. The archive will contain a directory with an Ensime version.

    Extract the contents of this directory into the server subdirectory of just created Ensime directory. If you do everything correctly, Ensime/server/bin will contain Ensime startup scripts and Ensime/server/lib will contain Ensime binaries.

  3. (Re)start Sublime Text editor.

  4. Configure Ensime.

    a. Use Preferences > Package Settings > Ensime (Windows/Linux) or Sublime Text 2 > Preferences > Package Settings > Ensime (Mac OS) to configure different aspects of this plugin.

    b. By default Ensime customizes mouse bindings. It makes Ctrl+Click invoke Go to Definition and Alt+Click stand for Inspect Type at Point. If you want to disable these bindings or change them bindings to something else, adjust the config at Preferences > Package Settings > Mousemap - Default.

How to use?

Open the Sublime command palette (typically bound to Ctrl+Shift+P) and type Ensime: Startup.

If you don't have an Ensime project, the plugin will guide you through creating it.

If you already have a project, an ENSIME server process will be started in the background, and the server will initialize a resident instance of the Scala compiler. After the server is ready, a message will appear in the left-hand corner of the status bar. It will read either ENSIME if the currently opened file belongs to the active Ensime project or ensime if it doesn't. Keep an eye on this message - it's an indicator of things going well.

Note that Ensime will not compile the project for you. Use one of the established build tools (Ant, Maven, SBT, etc) to do that.

Contacts

In case if something goes wrong, let us know at dev@sublimescala.org or submit an issue to the tracker https://github.com/sublimescala/sublime-ensime/issues/new. Regards, the SublimeScala team.

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