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AI Physics Based Characters

In this project I explore a variety of techniques to achieve an artificially intelligent goalkeeper character that can save penalty kicks in a plausible, physics based fashion.

Current Status Demo:

ezgif com-gif-maker (4)

Reference Animations

Using motion capture animations from mixamo.com

referenceAnimGIF

Inverse Kinematics System:

IKDemoGIF

Ball Catch System Demo

Once the ball collides with both palms of the hands it is considered caught and the ball is switched to a kinematic object attached to the hands

ezgif com-gif-maker (8)

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