Arlane is an exploration into how mixed reality can augmate real life shopping. This readme is a work in progress
- Hololens
- Unity
- Windows Machine
- git clone this project
1a. The Holotoolkit should be included in the
Assets/
folder, but if not then import the package from here - In unity open the main scene
Assets/_Scenes/Main.unity
- You should see a
Holotoolkit
menu item in the Unity IDE, click that and thenBuild
- Select
Build SLN
this will build a Visual Studio Solution Project - Open the Visual Studio Solution Project in Visual Studio and then make sure that you are building
Release
and forx86
forRemote Machine
Build without debug
6a. At this point you may be prompted for anIP Address
, if so enter the one given by your Hololens.
There is an entry point called AppManager
which is attached to the Managers
game object. This is the main singleton which acts as the entry point and keeps track of the state.
The list of prefabs are
Jumbotron
- Displays a video file and subscribes to the gaze gesture recognizerShoppingList
- Displays the list of items selected to buy from the companion appItemComponent
- Handles theItem
,Scanner
, andCard
gameobjects
Misc
StickyManager.cs
- A script which can be attached to a gameobject to give it anchor support (i.e. persist locations between app sessions)
Show Shopping List
- Show the shopping listHide Shopping List
- Hide the shopping listShow Items
(Admin Mode) - Show the collision surfaces for the itemsHide Items
(Admin Mode) - Hide the collision surfaces for the itemsClear
- Dismiss a card