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9 changes: 7 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,11 @@
</p>
<h1 align="center">Gameframe.SaveLoad 👋</h1>

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<img align="center" src="https://raw.githubusercontent.com/coryleach/UnityPackages/master/Documentation/GameframeFace.gif" />
</p>
<h1 align="center">Gameframe.SaveLoad 👋</h1>

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Serialization helper utility that supports save, load and encryption.
Expand All @@ -17,15 +22,15 @@ Serialization helper utility that supports save, load and encryption.
#### Using UnityPackageManager (for Unity 2019.3 or later)
Open the package manager window (menu: Window > Package Manager)<br/>
Select "Add package from git URL...", fill in the pop-up with the following link:<br/>
https://github.com/coryleach/UnitySaveLoad.git#1.0.9<br/>
https://github.com/coryleach/UnitySaveLoad.git#1.0.10<br/>

#### Using UnityPackageManager (for Unity 2019.1 or later)

Find the manifest.json file in the Packages folder of your project and edit it to look like this:
```js
{
"dependencies": {
"com.gameframe.saveload": "https://github.com/coryleach/UnitySaveLoad.git#1.0.9",
"com.gameframe.saveload": "https://github.com/coryleach/UnitySaveLoad.git#1.0.10",
...
},
}
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10 changes: 7 additions & 3 deletions Runtime/SaveLoadManager.cs
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Expand Up @@ -144,12 +144,16 @@ public T Copy<T>(T obj)
/// Get the full path to a save file
/// </summary>
/// <param name="filename">Name of file</param>
/// <param name="folderName">Name of folder containing file</param>
/// <param name="folder">Name of folder containing file</param>
/// <param name="streamingAssets">true if saves are from streaming assets</param>
/// <returns>full path to the file on disk</returns>
public string GetPath(string filename, string folderName = null, bool streamingAssets = false)
public string GetPath(string filename, string folder = null, bool streamingAssets = false)
{
var savePath = SaveLoadUtility.GetSavePath(folderName, baseFolder, streamingAssets);
if (string.IsNullOrEmpty(folder))
{
folder = defaultFolder;
}
var savePath = SaveLoadUtility.GetSavePath(folder, baseFolder, streamingAssets);
var saveFilename = savePath + filename;
return saveFilename;
}
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2 changes: 1 addition & 1 deletion package.json
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@@ -1,7 +1,7 @@
{
"name": "com.gameframe.saveload",
"displayName": "Gameframe.SaveLoad",
"version": "1.0.9",
"version": "1.0.10",
"description": "Serialization helper utility that supports save, load and encryption.",
"keywords": [],
"author": {
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