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Implement Bitplane Selection #27

@craigthomas

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@craigthomas

The XO Chip instructions reference bitplanes when drawing to the screen. In the default implementation of the Chip8 specification, we assume there is only a single plane. The bitplane variable is a single byte value that encodes which bitplane should be active. There are only four choices:

  • 0 - means neither bitplanes are selected.
  • 1 - means that the first bitplane is selected - this is the default value and is set when the emulator starts for Chip8 compability.
  • 2 - means that the second bitplane is selected.
  • 3 - means that both the first and second bitplane is selected.

For this issue, the bitplane selector should be created and should be instantiated as 1 when the emulator starts up. The bitplane selection instruction Fn01 should be implemented that will store the value of n to the bitplane selector variable. The drawing, scrolling, and clearing instructions will be updated to work on separate bitplanes in a different issue.

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