You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Related to crankycyclops/trogdor#44. We should store some kind of list mechanism in a player's state to grant the player the ability to take "untakable" objects and to drop "undroppable" objects. The same should go in reverse, so we should be able to prevent a user from dropping an object that they could usually drop and from taking one that they could ordinarily take.
Not sure how I'm going to implement this yet. We'll see.
The text was updated successfully, but these errors were encountered:
Related to crankycyclops/trogdor#44. We should store some kind of list mechanism in a player's state to grant the player the ability to take "untakable" objects and to drop "undroppable" objects. The same should go in reverse, so we should be able to prevent a user from dropping an object that they could usually drop and from taking one that they could ordinarily take.
Not sure how I'm going to implement this yet. We'll see.
The text was updated successfully, but these errors were encountered: