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Player state variables to override untakeable/undroppable settings #19

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crankycyclops opened this issue Apr 5, 2013 · 0 comments
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@crankycyclops
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Related to crankycyclops/trogdor#44. We should store some kind of list mechanism in a player's state to grant the player the ability to take "untakable" objects and to drop "undroppable" objects. The same should go in reverse, so we should be able to prevent a user from dropping an object that they could usually drop and from taking one that they could ordinarily take.

Not sure how I'm going to implement this yet. We'll see.

@ghost ghost assigned crankycyclops Apr 5, 2013
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