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Check changelog for current changes. Still need to get rid of #46 and #47 before I say v0.4.5 is done. Going to look into #20 and #29 as well for v0.4.5.
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Lutz
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May 3, 2017
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**Please fill out this Issue template to the best of your ability!** | ||
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####Type of Issue | ||
- [x] This Issue is a Bug | ||
- [ ] This Issue is a Feature Request | ||
- [ ] This Issue is a Design Issue/Request | ||
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**Hint:** *Design Issues or Requests are changes to existing features, not new ones.* | ||
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###Description of the Issue: | ||
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###Steps to reproduce the Issue (For Bugs): | ||
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- [x] I am using Google Chrome | ||
- [ ] I am using Mozilla Firefox | ||
- [ ] I am using *YOUR_BROWSER* | ||
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###Additional comments or information: |
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# bands | ||
A real-time online multiplayer CTF shooter game | ||
# buildnshoot.io v0.4.5 | ||
An online multiplayer shooter game | ||
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**Please post any bugs or feature requests on the [Issues page](https://github.com/crkellen/bands/issues)!** | ||
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##How to play: | ||
###Controls: | ||
**Movement:** Move using the WASD keys. | ||
**Aiming:** Aim using your mouse. Where the mouse points, you will aim. | ||
**Shooting:** Shoot by pressing Left Mouse Button. | ||
**Building:** Switch to Build Mode by pressing Right Mouse Button. Then press Left Mouse Button to build on a tile adjacent to you. **Note:** You cannot build if a player is occupying the tile! | ||
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###Goals: | ||
Currently the game is just a endless fighter, but soon there will be objectives for each team to compete for. I have not finalized the goals yet, and there may end up being multiple game modes. | ||
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###Tips: | ||
- Blocks can be destroyed by shooting them! | ||
- You can see when the other players have to reload, use this to your advantage! | ||
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##Weapons: | ||
Currently there is only a single weapon implemented. More will be added later! Full stats will be added later once they are closer to being finalized. | ||
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###Rifle: | ||
High Damage, Slow Fire Rate, Medium Reload Time, Medium Clip Size, Fast Projectile Speed, Good Short-Range Accuracy, Good Long-Range Accuracy. | ||
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###SMG (Not Implemented): | ||
Low Damage, Fast Fire Rate, Long Reload Time, Large Clip Size, Average Projectile Speed, Fair Short-Range Accuracy, Fair Long-Range Accuracy. | ||
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###Shotgun (Not Implemented): | ||
High Damage, Average Fire Rate, Short Reload Time, Small Clip Size, Average Projectile Speed, Good Short-Range Accuracy, Poor Long-Range Accuracy. | ||
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##Updates: | ||
**Please check the CHANGELOG.txt for a list of current updates** | ||
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###Planned Features: | ||
- Two teams, players will join either team (with balancing) | ||
- Objectives, this may be a Capture the Flag objective or capture zones, or something else entirely | ||
- At least two other weapons, SMG and Shotgun listed above | ||
- Images for the players, weapons, bullets, blocks | ||
- Rifle will be a hitscan not a projectile | ||
- Some sort of non-intrusive Ad system for monetization | ||
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##Other Information: | ||
You can see my other work on my personal website at [http://lutzkellen.com/](http://lutzkellen.com/). | ||
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##License: | ||
I am leaving this open source because I think it may help someone else make their own games. | ||
For any questions please contact me. | ||
[GNU](LICENSE) |
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