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Enemy character bug #29

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ReedKendall opened this issue Apr 20, 2017 · 0 comments
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Enemy character bug #29

ReedKendall opened this issue Apr 20, 2017 · 0 comments

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@ReedKendall
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Enemy character changes viewing angle to look at the player when the player moves to the bottom right of the enemy at about 45 degrees.

@crkellen crkellen self-assigned this Apr 20, 2017
crkellen pushed a commit that referenced this issue May 3, 2017
Check changelog for current changes. Still need to get rid of #46 and #47 before I say v0.4.5 is done. Going to look into #20 and #29 as well for v0.4.5.
crkellen pushed a commit that referenced this issue May 17, 2017
Lots of refactoring, and finally took care of that pesky rendering issue of #29. The map is still locked at being 3200x1800 right now, but it's dynamic so I can modify it at any time easier. Server/Client loops run faster now too, which is nice!

Every class is in it's own file now, so finally I dont have to scroll through all that code to find the little bit that I need (should done this sooner!). Also added a SPECIAL_THANKS.md file which lists who assisted me and how. Next up: Fix my selection code!
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