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spt-vr-v1.2.2
Hotfix Changelog:
- Various bug fixes to cloud code that wasn't noticeable in-game
- Fixed an issue where clouds didn't spawn when going into your next raid
- Fixed an issue where clouds weren't appearing in scopes
- Restored Tarkov's cloud terrain shadows (they don't line up with my clouds unfortunately but if you're not paying attention to that it is a nice effect)
- Fixed an issue where disabling DLSS wasn't working
- Adjusted AO to use Deferred/Gbuffer, this reduces the amount of AO you will see but it is a more accurate use of AO
- Fixed an issue where setting TAA in graphics settings would break rendering
- Fixed GPUInstancer frustum and occlusion culling in VR so the disable frustum and occlusion culling options in VR settings will be removed
- Reduced a forced lodbiasfactor from 3 down to 1.5
About that last point - This has been forced to 3 for a while in the mod, I never paid much mind to it but when I was messing with that value in flatscreen, I noticed it would drop fps by 20-30 in some areas if set to 3. Unsure if this will have much of an effect on performance in VR though.