Share OpenGL context between multiple instances of Webots #3897
lukicdarkoo
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In order to parallelize the execution of multiple simulations, we can either create multiple environments within a single Webots instance or run multiple instances of Webots.
Our initial tests show that creating multiple environments within a single Webots instance suffer from a low CPU utilization as steps a synchronized simulation wide. Running multiple instances of Webots is limited by VRAM as things like textures and meshes are not shared between Webots instances.
We need a more effective way to parallelize the execution of multiple simulations. One approach would be to reuse textures and meshes between multiple Webots instances.
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