Repository navigation
Releases
L4D2 PC Port v1.3.0
Shader cache builder (launcher Play page or Build Shader Cache.bat: loads every map once with a progress bar, then Delete cache / Play / Exit). Faster CPU path: cross-module calls no longer take a runtime lock on every call. PC key names in on-screen prompts; mouse wheel / clicks work in menus; crouch key now holds. Real ultrawide: 21:9 (1456x624) and 32:9 (1792x504) that fit the console's EDRAM (no more broken frames). New starter mods: Viewmodel FOV, Crosshair Style, No Film Grain, Bot Difficulty, Unlock All Chapters. PC addon textures are converted to the 360 format automatically. Needs launcher 1.3.0 (attached).
L4D2 PC Port v1.2.0
Native PC keyboard & mouse with the PC layout (WASD, mouse look, left click fire, right click shove, R reload, E use, F flashlight, 1-5 / wheel weapons) and a Controls page in the launcher to rebind keys. Fixes mouse look not turning the view. Mod settings: mods can add sliders/toggles and console commands; new starter mods FOV Changer (75-120 slider, past the console's 90 limit) and Skip Intro (no start-up movies, opens on the main menu). Needs launcher 1.2.0 (attached) for the Controls page and mod settings.
L4D2 PC Port v1.1.0
Correct lighting and working intro movies (accurate render path), 60 FPS cap (gameplay ~40-50), raw mouse aiming, keyboard & mouse controls (see PC controls on the launcher's Play page and in the README), native 16:10/21:9/4:3 aspect, mod loader support, shader-compile notice, F12 screenshots, performance log. Needs your own Xbox 360 disc image.
L4D2 alpha.1
Initial commit