- Binary name: my_rpg
- Repository name: my_rpg_2017
- Repository rights: ramassage-tek, clement.tinarelli@epitech.eu, lucas.marcel@epitech.eu
- Language: C
- Group Size: 3
- Compilation: via Makefile, including re, clean and fclean rules
❗ Warning: This project is an Epitech project. Follow the golden rule ... do not make a project recovered on github or you can get -42! 👅
This project is one of the freest project of your first year. Create your own RPG. Your main challenge for this game will be to create a complete product using everything that you and your team know.
Your game must follow the following rules:
- The player needs to have characteristics which you can find in the status menu.
- The player can fight enemies, statistics will impact the fights results.
- There must be NPC in your game.
- You need to implement at least one quest.
- The player must have an inventory which can contain a limited set of items.
- The player can earn experience by winning fights and accomplishing specific actions.
- With enough experience, the player can level up, upgrading its statistics.
To give the users the feeling that you’re delivering a complete product you need to polish as much as possible your game.
- Having a pleasant user interface.
- Create a coherent universe (visual assets, audio assets, scenario, . . .)
- Create a funny game where the player has at least one goal.
- Create a game with a beginning and an end.
💡 You should think and look for information about how to create a simple yet entertaining RPG.
The following features are mandatory if your project is missing one of them it will not be evaluated further:
- The window can be closed using events.
- The game manage the input from the mouse click and keyboard.
- The game contain animated sprites rendered thanks to sprite sheets.
- Animations in your program are frame rate independent.
- Animations and movements in your program are timed by clocks.
The game must have:
- A starting menu with at least two buttons, one to launch a game, and one to quit the game.
- An escape key to pause the game when launched.
- A menu when the game is paused with at least two buttons, one to go to the starting menu and the other to leave the game.
- A basic fighting system.
- An inventory and status menu.
- A collision system so that the player can move logically in the world.
- A simple particle system that can display at least 2 types of particles.
- Your window should stick between 800x600 pixels and 1920x1080 pixels.
- The game should have an “How To play” menu, explaining how to play your game.
- The game should have NPC with whom the player can interact (fight, quest, discuss).
- As much information as possible about the game should be stored in a configuration file.
- The buttons in your game should have at least three visual states: idle, hover, and clicked.
- If your game has cut scenes or an animated intro (and it should) the player should be able to skip it.
- The game should have a beginning and an end.
- The game should have an advanced collision system to manage complex fighting.
The game coucould:
- let the player save and load its own save.
- let the user customize its character.
- have different types of enemies.
- have a skill tree, unlocking different abilities (active and passive).
- have a “settings” menu that could contain sound options and/or screen size options.
- have a particle engine.
- use scripting to describe entities.
- have a map editor.
- The program would be a real video game.
❗ The size of your repository (including the assets) must be as small as possible. Think about the format and the encoding of your resource files (sounds, musics, images, etc.). An average maximal size might be 15MB, all included. Any repository exceeding this limit might not evaluated at all.
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From the C library:
- write, malloc, free, memset
- rand, srand
- (f)open, (f)read, (f)close
- opendir, readdir, closedir, getline
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From the CSFML library:
- All functions
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For the math library:
- All functions
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Any libraries that let you
- Bind script languages.
- Parse file
❗ Any unspecified functions are de facto banned.
💡 Damn! How can you have a random seed without using time??