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Implemented VisualDiceRoller Blazor component in companion package
Added the d20Tek.DiceNotation.Blazor package with the VisualDiceRoller component, which animates a completed DiceResult in a two-dimensional tray drawn on an HTML canvas. The component never rolls dice, so the faces that come to rest always match the result the application already calculated.
Added AddDiceNotationBlazor(), which registers the component's services along with the core dice notation services, so a consuming application only makes one call.
Added DiceRollerOptions and the DiceRollerOptionsBuilder fluent registration API for configuring the tray size, theme, presentation values, physics settings, and reduced-motion preference.
Added the DiceTheme presets Default, DarkFantasy, and Parchment, along with DiceVisualSettings and DiceSimulationSettings for tuning appearance and physics.
Added DiceRollSummary and VisualDie result models, which preserve the authoritative total from the notation library along with each die's role, sides, and minimum face value.
Added a reduced-motion option and an accessible canvas label so the settled outcome is available to assistive technology.
Added shape-aware dice rendering: each die is now drawn and simulated with a silhouette matching its type (d2 round coin, d4 triangle, d6 square, d8 diamond, d10 and d100 kite, d12 pentagon, d20 hexagon) instead of every die appearing as a square. Shapes are resolved in C# and sent to the renderer as vertex data, and the physics bodies are built from the same outlines so collision always matches what is drawn.
Added full documentation for the Blazor package: docs/introduction-blazor.md, docs/getting-started-blazor.md, and docs/api-reference-blazor.md, including supported targets and known limitations.
Published the Blazor component library as the d20tek-dicenotation-blazor NuGet package (version 1.0.0) targeting .NET 9 and .NET 10, with symbol packages and a package README.
Added the BlazorDice sample application, which demonstrates the main scenarios on its home page: keep-highest rolls, single-die rolls with modifiers, mixed die types, coin flips, percentile dice, theme switching, reduced motion, replay, and invalid-notation error handling.
Fixed an ambiguity in the VisualDiceRoller rendering where a 6 and a 9 looked identical on tumbling dice. Dice with nine or more sides now draw a disambiguating dot after those numerals, matching the convention used on physical dice.