Libgdx is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and iOS.
Learn how to contribute
The Libgdx Official Site hosts downloads, documentation and contains useful links
The community-maintained wiki hosted at Google Code will explain much of Libgdx
Use the Badlogic Forum to ask questions about Libgdx
Follow the Badlogic Blog for the latest Libgdx news
Use the Issue Tracker to post concrete bug reports (with a pull request if possible)
Follow @badlogicgames on Twitter
Be sure to understand the prerequisites required for Libgdx.
See Running Demos & Tests for instructions on getting the basics working with the source tree.
See the Source Building wiki page for instructions on building native code and building distribution images.
You do not have to compile Libgdx, you can download official releases and nightly build snapshots from libgdx.badlogicgames.com.
There are a number of example games included in the source. Some of them include:
- metagun
- superjumper
- gdx-vertorpinball
- rtm
- very angry robots
- pax-britannica
To see how to use libgdx you can either go to the wiki (which has plenty of good information) or read through
these example projects. The test cases in tests/gdx-tests/
are another good source of sample code.
Once again, if you get stuck just drop in to the friendly forums.