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Solace 0.33

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@daemon-tech daemon-tech released this 21 Oct 19:59
· 248 commits to master since this release

The night and water update.

Changes

  • Cave glow haze: underground, the air around lava and other lights fills with a soft warm veil of their colour (Cave Glow Haze option).
  • Smoother cave beams: light shafts through cave openings read as one smooth, soft beam.
  • Night: deeper, calmer moonlight, so torches and lanterns form warm glowing islands.
  • Moon path: on clear nights a calm silver path of glints lies on the water below the moon.
  • Moon halo: only shows once the sun is down, no pale ring in the dawn sky.
  • Wet ground in rain: ground reacts as soon as rain starts, turns darker and soaked, keeps a soft sky sheen, with puddles on paths and stone.
  • Deep water: open ocean settles one calm step deeper into blue-indigo.
  • Golden-hour rivers: rivers and shallows warm up with the low sun.
  • Water colour: slightly calmer default saturation.
  • Underwater: far open water melts into fog instead of a bright band.
  • Daytime haze: distance and valley haze lean soft sky-blue instead of milk-white.
  • Wind lines: only over terrain and foliage, never against the sky.
  • Nether: fixed a blue patch from overworld sky effects; the crimson forest settles into a calmer rose-maroon; lava keeps its deep orange through the fog.
  • Lava: slow cooling crusts with a hot rim drift across lava seas.
  • End: soft violet mist under the island edges.