Small C++ project to practise Shaders and Postprocessing FX, mainly playing around and passing editable uniforms in the fragment shader.
- You can toggle the FX Panel Selector ON and OFF with
ALT + 0
- All the sliders in the panel are modifiable during the execution. They will affect parameters of the specific FX Mode in the dropdown.
- http://alex-charlton.com/posts/Dithering_on_the_GPU/
- https://github.com/hughsk/glsl-dither
- https://github.com/genekogan/Processing-Shader-Examples/tree/master/TextureShaders/data
Base code extracted from Aluns repository.